As always when passionate about a hobby, one will try to introduce friends and loved ones because one wants the ones close to share the fun one have when doing it. This applies to every kind of-hobby no matter if it is water skiing, trekking, (star-trekking) and of cause roleplaying games. Though the reputation still isn’t that good, and still considered geeky, it has increased the last 15 years with increased positive publicity from media and movies with larger budgets.
Last Updated: Friday, 07 March 2014 06:45
The most important thing about any kind of roleplay is the interaction and cooperation between fictive characters that the players or participants are identifying themselves with. This is true no matter if you are playing pen and paper, massive multiplayer online roleplay games, or if it is the kind you do in school or work used for training purposes.
Last Updated: Tuesday, 18 February 2014 07:13
It doesn’t matter what kind of game you play, if it is computer games, board games or role play games. Economy have always been an important factor in the games we play, it suits as a balancer between progress and power. Sometimes items can be acquired through money and depending on what or where your focus is it is growing near exponentially from the beginning to the end.
Last Updated: Wednesday, 22 January 2014 16:40
There is a lot of nice dungeon creators on the internet, some for download and someone to use directly in the browser. But mostly there is tiny flaws with those creators, some are too advanced, and pretty expensive building on professional CAD software that takes time to learn, and not something you want to pull out 5 minutes before your big session, others are auto generated and you lack the influences you would want to adapt the dungeon to your scenario. And others lack the possibility to Save and reload or even worse, to export as a picture, so you need take a screenshot that you need to paste and crop.
Last Updated: Wednesday, 12 February 2014 10:57
Many role-players comes from educated societies where, according to statistics, subjects such as religion, slavery, sex and many other topics are considered taboo. This is often transferred in to the roleplaying game. But this is where a player have to put their own norms aside, and consider what is normal for their characters. Though a player might want to explain to the other players, specially incase that he is playing in a new group, that his characters opinions are not related to his own.
Last Updated: Friday, 03 January 2014 16:00